The mad computer scientists of SkookumScript will be demonstrating the power and beauty of SkookumScript at the 2017 Game Developers Conference Expo in San Francisco March 1-3 – and YOUR superbly spectacular SkookumScript project could be part of it!
If you have a SkookumScript project that would look splendid as part of the high-def highlight reel we’ll be playing on the SkookumBooth’s big-screen TV, contact us at email@example.com ASAP and give us a taste of the thrilling video clips of your project you can supply us with. If we like them, we’ll use them! And we’ll even give you a free pass to the GDC Expo if you’ll be in San Francisco during the event. What a deal!
The Game Developers Conference (GDC) Expo is on at San Francisco’s Moscone Center March 1-3, and the mad scientists of SkookumScript will be there once again!
This will be our third consecutive SkookumBooth at the GDC Expo (see our 2015 and 2016 reports) and we have some new and exciting SkookumStuff to show off. We’ll be premiering our new SkookumIDE (SkookumScript Integrated Development Environment), and also showing off some upcoming games that are being developed with SkookumScript. Be sure to drop by!
And speaking of dropping by, would you – yes, YOU – like to attend the GDC Expo on us? We have a limited number of GDC Expo passes (a US$249 value!) to graciously give to friends of SkookumScript. To apply for one of these privilege-bestowing pieces of plastic, email pr@AgogLabs.com by Thursday February 16 with your full name as it appears on your ID and a brief statement about why you are sufficiently skookum to receive a free Expo pass. If we like you – and knowing us, we probably will – a GDC Expo pass will be yours!
Successful applicants, supplicants and mendicants will be notified by Friday February 17. See you there!
SkookumScript has had so much buzz lately, our neighbours are starting to wonder if we are actually a front for an illicit beekeeping ring. And that buzz has now put us on the radar of Haro Ventures, a Victoria B.C.-based investment fund that supports the growth of high-potential software companies.
Haro decided to put this claim to the test, and sent over a young associate with essentially no programming experience to see if SkookumScript is truly as easy to learn as we claim. And lo, it didn’t take long for our mad computer scientists to teach her how to make our demo robots do some of the things that video game robots typically do, such as run around, chase people, and explode.
Haro Ventures Associate Ania Wysocka learns how to use SkookumScript.
Suffice to say, SkookumScript passed the ease-of-learning test! Here are some of her conclusions:
While SkookumScript likely isn’t for complete newbies to IDEs and 3D world editors, one is able to pick up the general principles with relative ease. This makes me suspect that those working in a video game studio could totally own the experience, no matter what their role happens to be. Using a language that all team members can follow means each member doesn’t have to wait for the engineers to assist them in making small changes. This can result in enormous time and cost reductions.
She was also impressed by SkookumScript’s potential as a teaching language:
I can’t help but think of another unique aspect of SkookumScript beyond the realm of video games: its potential for academic use. Though I was only able to spend two hours in the SkookumIDE, it’s easy to imagine what a room full of enthused kids could do given free reign. Over the past few years coding literacy has become a priority in schools around the world. A language like SkookumScript… could prove an awesome and engaging learning tool.
This is not the first time we have pleasantly crossed paths with Minister Virk. SkookumScript creator Conan Reis pitched SkookumScript to an audience including Virk at an Innovation Island Technology Association Venture Acceleration Program event in March 2015, and met with him at Innovation Island in July 2016.
The mad scientists of SkookumScript thank Minister Virk for his support! Nothing makes our day quite like pro-SkookumScript tweets from cabinet ministers.
The mad scientists of SkookumScript are in the limelight again, thanks to the new BCTECH story “B.C.’s ‘mad computer scientists’ revolutionizing the video gaming industry”. Read it here!
The industry has never had an off-the-shelf, video game-specific language… [SkookumScript] is also great news for independent gamers – a growing niche in the market – who don’t always have the expertise, time and resources to compete with the big gaming companies.
Conan participated in two official Summit events. First, he presented on SkookumScript and took audience questions as part of the Tech Showcase, where Vancouver Island’s rising tech innovators pitched their wares to an appreciative audience of venture capitalists, business leaders and politicians. Then he joined three other local tech entrepreneurs on the Faces of Tech panel, where he discussed our experiences as a startup in Vancouver Island’s rapidly growing tech sector.
Faces of Tech panelist Conan Reis makes a very interesting point.
Both presentations were very well-received, and resulted in top-notch, hors d’oeuvre-fuelled entrepreneurial schmoozing that Conan won’t soon forget.
Presented by the Vancouver Island Economic Alliance (VIEA), the State of the Island Economic Summit is an annual gathering of business, community and government leaders. The mad scientists of Agog Labs thank VIEA and Innovation Island for inviting Conan to participate in this goodly event! The good word about SkookumScript continues to spread….
Presented by the Vancouver Island Economic Alliance, the State of the Island Economic Summit is an annual gathering of business, community and government leaders. As part of their mandate to foster Vancouver Island’s economic growth and diversification, the Island’s rising tech innovators are showcased—which is where Agog Labs comes in.
Conan will pitch SkookumScript and answer questions at the Tech Showcase on the morning of Wednesday October 26, and then join the Faces of Tech panel later that afternoon. Yes, he will wear his iconic SkookumScript lab coat, so he won’t just be intellectually fascinating—he’ll be a visual feast. Don’t miss it!
October 26 at the Vancouver Island Conference Centre in Nanaimo B.C. The Tech Showcase is 8:30 a.m. – 10:30 a.m. The Faces of Tech panel is 3:30 p.m. – 5:30 p.m. Full conference details here.
Wouter (pronounced “vowter”) has worked on games such as Far Cry, Borderlands 2 and SimCity. But he is best known for the dozens of programming languages he has created since the early 1990s (interview here). He created Amiga E, one of the most popular languages for the platform. He received a PhD in Programming Language Design and Implementation for his distributed visual language Aardappel. He fathered a wave of esoteric languages with FALSE, and more recently created the game programming language Lobster.
We look forward to Wouter making a valuable contribution to our raging debate over the value and implications of closure tail arguments and their reduction of invocation brackets, as well as resolving the contentious question of whether to use eyelet-and-lace or cable-and-twist stitching for the fringe of the killer robot cosy we’re working on.
The mad computer scientists of SkookumScript are feverishly at work on the next version of the SkookumIDE (Integrated Development Environment)—and we are unabashedly giddy to reveal that we have just reconfigured the compilation process to make SkookumScript compile 10-25 times faster!
We mad-scientifically verified this result by going back to the code for Sleeping Dogs—a massive open-world game with 8000 complex SkookumScript commands—and found that its compile time has leaped from an already awe-inspiring 3 seconds on the current SkookumIDE to an amazing 0.3 seconds on the upcoming SkookumIDE. That’s 10 times faster, folks. And on our SkookumDemo project, which contains 5000 Unreal Engine 4 calls, compile speed jumped from 3 seconds to a blink-and-you’ll-miss-it 0.12 seconds. That’s 25 times faster—fast enough to be accurately described as “insanely fast”. Muahahaha!
What sorcery is this?! We accomplished this phenomenal feat by moving all SkookumScript files into memory, making it unnecessary for the IDE to access the hard drive during the compiling process. Oh yeah. We went there. And we did that.
Stay tuned for the new-and-improved SkookumIDE, coming later this fall from Agog Labs!
It’s great that this demo now compiles 25 times faster, but what I really want is for this robot to stop crashing into me and exploding.