The programming language and tool suite that transforms video game production.
For making games
SkookumScript is a revolutionary programming language designed for video game development. With key game concepts built in, a few lines of SkookumScript are equivalent to several pages of code in general-purpose languages such as C++.
Simple yet powerful, SkookumScript is a revelation to experienced coders, yet readily accessible to those with no coding experience. SkookumScript can turn anyone—even a producer!—into a gameplay master.
For any project
Ideal for small indie teams or major studios. The culmination of two decades of problem-solving in the game industry trenches, SkookumScript is the scripting solution for every game genre, on every platform, everywhere.
SkookumScript is lovingly crafted by veteran game developers. We melted our brains so you don’t have to!
The SkookumScript Unreal Engine 4 Plugin is now available on the Unreal Marketplace!See our blog for more information.
The SkookumScript advantage
SkookumScript solves a major problem that has plagued the video game industry since its beginning—the lack of a video game-centric programming language. This deficiency forces designers to convey their ideas through a bottleneck of programmers who must develop games using ill-suited general-purpose languages, resulting in poor workflow and long turnaround times. SkookumScript’s built-in game concepts and simple-yet-powerful code empower everyone on a game development team (including mission and audio designers) to author sophisticated gameplay. SkookumScript also enables live changes while connected to a running game, allowing near-instantaneous turnaround. All of this means substantial savings in time and money, and a superior end-product with fewer bugs and better design.
SkookumScript is, without question, the most powerful and efficient scripting language I’ve used for creating quests in games.
Using SkookumScript, I could finish the scripting component of a mission in as little as a quarter of the time as any other project that used Lua, Bioware’s Neverwinter Script or any visual language like Kismet [now “Blueprints” in Unreal Engine 4].
Games powered by SkookumScriptUnited Front Games used SkookumScript to develop Square Enix’s open-world hit Sleeping Dogs (2012) on PC (online via Steam), Microsoft Xbox 360, Sony PlayStation 3 and Cloud OnLive. It was followed by Sleeping Dogs: Definitive Edition (2014) on Microsoft Xbox One and Sony PlayStation 4.
Many more titles from indies and AAA studios to medical imaging software using VR and augmented reality are now using SkookumScript as a key part of their development. We have some real doozies to trumpet when certain amazing SkookumScript projects are publicly announced in the future.