SkookumScript Unreal Engine 4 Plugin
Harness the superpowers of SkookumScript! This free, fully-featured plugin integrates deeply with Unreal Engine 4. Use the addictively useful SkookumIDE as a powerful command console to immediately make cool things happen in any Unreal project (even if the project is not using SkookumScript for gameplay). Make custom Blueprint graph nodes to extend your existing event graphs, or code your entire gameplay in SkookumScript. SkookumDemo included. Requires Unreal Engine 4.
SkookumDemo (for Unreal Engine)
Get a tantalizing taste of SkookumScript’s superpowers! The SkookumDemo shows off some simple-yet-powerful SkookumScript behaviours, and includes the SkookumIDE (SkookumScript Integrated Development Environment) and thousands of script commands you can experiment with.
SkookumDemo (stand-alone version)
This self-contained demo (for MS Windows 64-bit) does not require a game engine (such as Unreal Engine 4) or C++ compiler (such as MS Visual Studio). It shows off some simple-yet-powerful SkookumScript behaviours, and includes the SkookumIDE (SkookumScript Integrated Development Environment) and thousands of script commands you can experiment with.
SkookumScript for other engines
[ForumSkUE4] If you aren’t an Unreal Engine user, fear not! The SkookumScript Unreal Engine 4 Plugin contains source code examples and the C++ API libraries necessary to integrate SkookumScript into just about anything – game engines, embedded systems, robots, real-time applications, and more. With medium-to-advanced C++ skills, you can use the SkookumScript API to integrate into just about any code base on almost any platform in just a few hours.
Download the SkookumScript UE4 Plugin C++ source code and precompiled SkookumScript API from GitHub (C++ compiler required)