When the SkookumScript IDE first runs, you may get a Firewall warning about it needing Internet access. The Skookum IDE communicates with the game runtime using TCP/IP, and does not access the network beyond your local computer when the game runtime and the IDE are the same computer.
The IDE will create a configuration
.ini file for user settings on its first run if it does not already exist. Take a look for settings that aren’t exposed in the IDE user interface.
For now, look at all the menus and right-click on everything (windows, items in lists, splitter bars, etc.) to see context menus and hot-keys.
Skookum IDE: Console
The console is the main window for the Skookum IDE and used to run commands in realtime on a connected game and to get output/feedback. The bottom view pane of the Skookum IDE Console is called the “workspace window”—a form of a “read evaluate print loop” (REPL)—see the workspace page for more info.
Skookum IDE: Browser
Bring up the Skookum IDE Browser with menu option
Browser or use
Tab to toggle between the Skookum Console and Browser.
Explore the existing scripts in the Browser to get ideas.
You can toggle the Filters for
Script on and
C++ off to show only script routines. Remember to turn the
C++ filter back on again when you are authoring scripts so you can see all the available commands.