SkookumScript - Superpowered game development. title=

Superpowered game development.

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Calling from C++ to SkookumScript

A glorious page about calling from C++ to SkookumScript is coming soon! In the meantime, see this post on the SkookumScript Forum:

Calling into SkookumScript directly from C++

Docs

  • Table of contents
  • Unreal Engine 4 Plugin installation and setup
  • SkookumScript Primer
    Start here!
  • Unreal Engine 4 Plugin quick start
  • Curated Forum posts
  • Tutorials
  • SkookumIDE

      Widgets (tab views)
      • Workbench (REPL)
        • Parser error checking
      • Log
      • Classes
      • Members
        • New Class or Member pane
      • Overlays
      • Editor
      • Errors
      Advanced
      • Command line arguments
      • Communicating with remote (and local) runtimes

    Unreal Engine 4

    • Set up a UE4 project to use SkookumScript
    • Add SkookumScript to a UE4 C++ project
    • Disable or remove SkookumScript
    • Instance-specific scripts

    Language reference

      General
      • Syntax
      • Expressions
      • Whitespace
      • Comments
      • Type system
      Literals
      • List
      • Closure
      Invocations
      • Routines
      Identifiers
      • Data members
        • Why @ and @@ for data?
      • Object IDs
      Flow control
      • Code block
      • Conditionals
      • Concurrency
        • Concurrent commands
        • Mind objects and the Master Mind
      Primitives
      • Conversion
      Layout and files
      • Class meta files
      • Overlays

    Runtime

      Add-on features
      • Demand Script Loading

    Extending SkookumScript

    • End-user modding
    • Calling from C++ to SkookumScript

Recent blog posts

  • Agog Labs Joins Epic Games
  • Agog Labs doing contract work for Epic Games
  • Atrium Ventures announces new investment into Agog Labs
  • SkookumScript sensationally supports Unreal Engine 4.16
  • SkookumScript creator Conan Reis profiled in Douglas Magazine feature
  • [Blog archive]

The SkookumScript Team Unreal Dev Grant Recipient

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