SkookumScript now supports the Apple iOS platform so you can create iPhone, iPad and iPod Touch games and applications using SkookumScript.
You can use the SkookumScript Integrated Development Environment (IDE) to run code snippets, make code changes, and perform sophisticated remote debugging – all live while remotely connected to a running iOS game.
If you have been frustrated with the long turn-around time to make even the smallest modifications during mobile development, we are sure that making live changes – without needing to stop the game, modify, recompile, transfer the binary to your device, get to the progression point that you want to test, etc. – will be a refreshing improvement that will transform your workflow.
2015-09-10: SkookumScript now also supports Apple TV (tvOS)
With yesterday’s Apple event announcing the arrival of the new Apple TV we thought it would be cool to ensure that the SkookumScript runtime can be built and run on this new platform. We are happy to say that the latest version of SkookumScript can now target Apple TV / tvOS!
Until Apple TV development kits are available, we can only do a compilation rather than a full test – but the conversion was pretty simple and should run without any issues.
So that means that the SkookumScript runtime can currently target: Microsoft Windows / Xbox One / Xbox 360, Sony PlayStation 3 / 4, Apple iOS / tvOS. Additional platforms will be added in the future and should be easy to support.
Note that SkookumScript still requires a game engine (such as Unreal Engine 4) that can also target Apple TV – and SkookumScript will be ready.
Extra Info on the UE4 Plug-in
For additional information on the SkookumScript Unreal Engine plug-in see the SkookumScript + UE4 landing page.
Join the beta and give the SkookumScript Unreal Engine 4 plugin a test flight.
If you would like to hear about the latest happenings with SkookumScript, sign up for the SkookumScript forum.