The 2015 Game Developers Conference (March 2-6 in San Francisco) was a stupendous success for SkookumScript.
Our booth was packed about 95% of the time, and some people had to come back repeatedly to get a personal demo from our CEO Conan Reis or CTO Markus Breyer. Many said that we had the best 10x10 booth at GDC, and our iconic mad scientist garb was an unmitigated hit.
We strengthened our ties with Epic Games by giving several SkookumScript demos to Unreal Engine senior staff—they reaffirmed their support and respect for SkookumScript. We continue to work toward making SkookumScript a first-tier tool for Unreal Engine.
Several major studios and publishers indicated interest in licensing SkookumScript for future projects, and representatives of some well-known game middleware vendors are now convinced that SkookumScript is their ideal scripting and automation solution. We will update you on the specifics when we can make them available.
Overall, our GDC debut was wildly successful, tons of fun, and completely exhausting (in the best possible way). We are already looking forward to doing it all again at GDC 2016. See you on the expo floor next year—look for our iconic mad scientist costumes, and listen for our signature “Muahahaha!”