Superpowers at a superprice!

  • Standard IDE
    Live changes and mix with Pro
  • Binary runtime
    Windows, Mac, Linux,
    Android, iOS, tvOS
  • Unreal Engine 4 plugin
    Source Apache 2.0 licensed
  • Standard support
    we’re very responsive



  • Pro IDE
    for all team members
  • Full source runtime
    adds XBox One, PS4,
    and custom platforms
  • Unreal Engine 4 plugin
  • Pro support
    bundled to get you started with custom and accelerated features


per project

With SkookumScript, you never pay to ship your game.
Because we are the nicest mad scientists ever.

Build your SkookumSuite! Choose your preferred configuration:

1. Game engine integrations

SkookumScript can be used to create gameplay—missions, artificial intelligence, interactive audio, and much more—on any game engine whose commands are accessible to the lower-level SkookumScript C++ API. This access enables SkookumScript to interact with the animation, physics, user interface, audio, and other systems.

SkookumScript Unreal Engine 4 Plugin

We have done the initial work for you with the free turn-key SkookumScript Unreal Engine 4 Plugin. It can be used to make scintillating games with Unreal Engine 4, which is also free to license.

  SkookumScript Unreal Engine 4 Plugin
Price Free!
Availability Now
Runtime & IDE Includes Standard Runtime and as many copies of the Standard IDE as needed. Compatible with Pro Runtime and Pro IDE.
Platforms All platforms supported by the runtime and UE4 (excluding HTML 5).
See Runtime Platforms below.
Source Full plug-in C++ source in public GitHub. See SkookumScript Runtime (below) for info on their source availability.
Support SkookumScript Forum
License Apache 2.0

Binding SkookumScript to other game engines

SkookumScript can be easily hooked up to the engine of your choice using C++. SkookumScript functionality can be available after an hour or two of initial setup.

To develop Sleeping Dogs and Triad Wars, United Front Games hooked up SkookumScript to their own custom game engine and tools.

Use the SkookumScript Unreal Engine 4 Plugin as an example of how to integrate. It comes with all the libraries and C++ code needed to get you up and running.

If you would like SkookumScript experts to help you get up and running, no problem! Just purchase some Support Packages and we will fix you up.

2. SkookumScript Runtime

The main difference between Standard Runtime and Pro Runtime is that only the Pro version runs on consoles and optionally includes full source code.

SkookumScript Standard Runtime

SkookumScript Standard Runtime is free. It is optimized in speed, memory footprint and workflow for professional game performance, and integrates deeply into the game engine. It is just what you need for desktop and mobile projects of small to mid-size—perfect for indie developers.

SkookumScript Standard Runtime communicates remotely with both the Standard and Professional IDE.

  SkookumScript Standard Runtime
Price Free!
Availability Now
Platforms Desktop: Microsoft Windows, Apple OS/X (Linux coming soon)
Mobile: Apple iOS, Android
Console: Apple TV (tvOS)
Virtual Reality: Oculus Rift, Samsung Gear VR, SteamVR (HTC Vive), PlayStation VR
(See Runtime Platforms below)
Source - full AgogCore building-block C++ library
- all the C++ headers for the SkookumScript library with pre-built libraries for each platform (in Debug, Developer and Release builds)
- All files available in a public GitHub repository for you to view, modify locally, and submit changes back
Support SkookumScript forum
License API headers and library binaries Apache 2.0 licensed

SkookumScript Professional Runtime

SkookumScript Professional Runtime is used for console development and other large-scale projects such as open-world and massively multiplayer games. Full source is provided for security and peace of mind. Initial professional support is included with SkookumScript Professional Runtime to help get your project running and add any required custom features.

SkookumScript Professional Runtime communicates remotely with both the Standard and Professional IDE.

  SkookumScript Professional Runtime
Price Varies according to project needs. Contact us
Availability Now
Platforms Same as Standard Runtime plus
Console: Microsoft Xbox One/360, Sony PlayStation 4/3
Desktop: Linux
Custom: any platform that compiles C++
(See Runtime Platforms below)
Source - full SkookumScript library C++ source or pre-built libraries in private Perforce or GitHub repository
- full AgogCore building-block C++ library
- All files available in a public GitHub repository for you to view, modify locally, and submit changes back
Support Professional Support Packages included based on project size and needs
SkookumScript forum
License Per-project license + free minor upgrades

Runtime Platforms
SkookumScript Runtime has shipped on Microsoft Windows, Microsoft Xbox One/360, and Sony PlayStation 4/3. The runtime has no dependencies and we build regularly using Visual Studio-Windows, GCC-Cygwin, Clang-OS/X, XCode-iOS, etc. Time and demand permitting, we will also ensure that the SkookumScript Runtime works on non-game platforms such as Arduino and Lego Mindstorms.

3. SkookumScript IDE

The essential differences between the Standard and Professional versions of the SkookumScript IDE:

  • Standard has everything you need to author scripts, including the ability to make live changes and a power console for running script snippets
  • Professional has all Standard features plus sophisticated debugging, profiling and team features

The Standard and Professional versions of the SkookumScript IDE can be used interchangeably on the same project with any version of SkookumScript Runtime on any platform. This ensures that everyone on the team can use SkookumScript, and it allows an easy upgrade path.

SkookumScript Standard IDE

The SkookumScript Standard IDE is free and comes with all the authoring and editing capabilities you will need to create a fully-polished game title from start to ship. It is also perfect for test-driving SkookumScript before committing to purchasing the Professional version.

  SkookumScript Standard IDE
Price Free!
Availability Now
IDE - live (REPL) commands with Console
- modify and recompile subroutines and classes while game is running
- class and member browser
- editor with SkookumScript context-aware syntax highlighting
- symbolic look-up (similar to Visual Assist)
- compiled script disassembly: see the scripts as the parser really sees them
- command line arguments: run script commands live on a running game from your favorite editor
- memory analysis for scripts and run-time usage
- optional Perforce version control integration
- other nifty features we think everyone on the team should have
Support SkookumScript forum
License Per seat; lifetime license + free minor upgrades

SkookumScript Professional IDE

The SkookumScript Professional IDE is for the scripter, mission designer, or engineer who needs more advanced debugging facilities and team features. The SkookumScript Professional IDE significantly improves workflow and overall team happiness for team members who use it a primary development tool.

  SkookumScript Professional IDE
Price US$200/user ($99 Special beta pricing until March 31, 2017)
Availability Now
IDE - all features of the Standard IDE
- expression breakpoints
- stepwise concurrent debugging (next, into, over, out, etc.)
- callstack view
- local variables view
- more features on the way
Support SkookumScript forum
License Per seat; lifetime license + free minor upgrades

IDE Platforms
The SkookumScript Standard and Professional IDE are available for Microsoft Windows.

Native versions of the IDE are planned for Apple Macintosh and Linux. In the meantime, MS Windows emulation software can be used to run the IDE on these platforms, or just use a MS Windows PC directly. As a transitional step, we plan to create native command-line SkookumScript compilers for each of these platforms.

4. Optional extras

Demand Script Loading

Have a huge open-world or massively multiplayer game that you need to fit into memory? Perhaps your platform is a tiny mobile device and you must squeeze out every byte you can? Demand Script Loading is your solution.

Demand Script Loading

Optional add-on to Standard or Professional Runtime that enables the load and unload of pre-compiled script binaries based on game progression or other criteria. See Demand Script Loading in the Docs for more info.

  Demand Script Loading
Price US$5,000
Availability Now
Platforms All runtime platforms
Source Same as runtime – binary libraries for Standard Runtime and source for Professional Runtime
Support SkookumScript forum
License Per-project license (same as runtime)

Support Packages

SkookumScript experts are available to deal with unforeseen issues and help you get that title shipped. Whether you need initial guidance and instruction, custom feature development, help hooking up your game features, advice on problems and best practices, or to essentially add an additional team member to get that last 10 per cent done, we are ready to lend a hand.

SkookumScript Support Packages can also be used towards the development of SkookumScript features that will best help your team. This includes adding SkookumScript support for hardware, a new IDE feature that will dramatically improve your workflow, a must-have feature library, a new platform, or whatever else you need.

Professional Support

Your SkookumScript expert on call.

  Professional Support Package
Price US$1,000
# concurrent tickets 1
# named contacts 1
# hours included 5
# hours/week max 5

Premium Support

Expedited support for when you need things done nowish.

  Premium Support Package
Price US$2,250
# concurrent tickets 2
# named contacts 2
# hours included 10
# hours/week max 10

Need more info?
Please contact us for additional pricing information (including group rates) or to tell us about any special needs your project may have. Thank you for your interest in SkookumScript!